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I haven't tried Steam's Big Picture mode on my Mac yet, but I presume it too will work just as well. #Tocaedit xbox 360 controller emulator mac installAnd in some cases that's all you need - the OnLive app, for example, will make use of your controller right out of the box (which is actually easier than it works on Windows, incidentally, where you need to install an official driver), and there are other games around (I've been playing AirMech in my Chrome browser quite a bit lately) that will work great right away. The port on it is just a standard USB, so it should plug right into your Mac. In short, the best way to use a game controller with your Mac is just to use one of the better controllers out there: the wired version of Microsoft's Xbox 360 controller (or, if you wish, any compatible third-party version). Left Trigger=a-4 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie.TUAW reader Jon emailed in the other day to ask about possible game controllers for Mac, and while we've covered this issue before, it has definitely been a while. Right Trigger=a-5 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. Left Trigger=a-4 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. Index=-1 #controller index in system game controllers list 0 is first -1 to ignore this pad UseForceFeedback=1 #use 0 to 1 default 0įorcePercent=100 #use 0 to 100 default 100ĬontrollerType=1 #GAMEPAD 1 WHEEL 2 STICK 3 FLIGHT_SICK 4 DANCE_PAD 5 GUITAR 6 DRUM_KIT 8 //WILDSĪxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDSĪxisToDPadDeadZone=256 #Dead zone for Axis //WILDS Right Trigger=8 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. ![]() Left Trigger=7 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. TriggerDeadzone=5 #use 0 to 255 default 0 add deadzone to trigger Right Analog Y- Button=0 #button id 0 to disable Right Analog Y+ Button=0 #button id 0 to disable Right Analog X- Button=0 #button id 0 to disable Right Analog X+ Button=0 #button id 0 to disable Left Analog Y- Button=0 #button id 0 to disable Left Analog Y+ Button=0 #button id 0 to disable Left Analog X- Button=0 #button id 0 to disable Left Analog X+ Button=0 #button id 0 to disable Right Analog Y=-6 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Right Analog X=3 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Left Analog Y=-2 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Left Analog X=1 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated Index=0 #controller index in system game controllers list 0 is first -1 to ignore this pad Log=0 #use 0 to 1 creates a log file in folder 'x360ce logs' UseInitBeep=1 #use 0 to 1 default 1 beep on init #Tocaedit xbox 360 controller emulator mac windows 7The game I use it for for trying is Crysis 2 and I'm using Windows 7 SP1 Ultimate 圆4. I changed the button numbers and the Analog Right x/-x and y/-y, still nothing happens different. ini file, but the outcome keeps remaining. The right analog stick has issues too, AL gives outcome Up, AR gives outcome Down, AUp gives outcome Left and ADown gives outcome. I installed it like written and it works for some part.Īll the functions are pressent, but the buttons Y gives outcome B, B gives outcome A and so on. I already have a gamepad, so I downloaded an emulator. A lot of new games requier the Xbox 360 gamepad. ![]()
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